Your unison move is based on the type of monster you have equipped, with expanding space for tougher and different kinds of monsters to make space for tactics such as elemental decisions. These other players can also slam their Unison buttons to join in on the attack and rank up exceedingly powerful chains that flattens most enemies. This is where the party around you really come into play, which consists of either AI bots or real-life players in the same area at the same time as you, playing and seeing what you do. As you fight a Unison Gauge builds that when complete can be triggered to use a high-powered Unison Attack. The game mixes things up by having each class have moves that you can master and slot into the five spaces for battle, and classes have further specialist classes that teach more powerful moves on top of this. Each when tapped triggers instantly and has its own cool-down, making things feel a little like an ATB system. Combat takes the form of a real-time event across multiple waves of foes (usually three to five) with your moves easily displayed at the bottom of the screen. The games’ namesake comes from its battle mechanics. You’ll quickly get attached to your character. You’ll get closely involved with the local militia, royalty and travelling warriors as the games story gently progresses in a mirror to the pattern seen in most light anime. Your then thrown into the thick of a battle with the games main companion and NPC, Filo who serves as both a plot element and tutor. After creating your avatar the game addressed the player directly, confirming that this is your ‘true self’ and asking for your help defending their world. The games narrative is a little weak, but as social RPGs go it does at least try to build an interesting single-player campaign around and endless grind of combat quests and item fusing. There’s not really a stand-out track here, but nothing will drive you to flip the mute switch. Musically the game targets an early PlayStation tone with more traditional fantasy themes propped up with electric guitar when things need to sound more exciting. Combat never feels too overwhelming in an aural capacity, but when things heat up you’ll hear a lot of effects firing off in close succession. In terms of audio, Unison League uses some very ’90s Anime’ inspired sound effects that add a sense of over-the-top madness to battles but can be quite distracting at times. An added bonus is that these are easy to use with a finger, even on older/smaller screens. Menus are easy to navigate and self-explanatory at a glance, meaning that whilst the game has depth and sub-systems to spare, you’ll never be confused. There are thousands of items and millions of permutations, all ready and waiting to be discovered and each lovingly illustrated in that same 2D style. Your bland starting character (which you can customize to a degree in terms of hair, sex, eye colour, etc) quickly gathers a wealth of items and equipment that when used alters the appearance of him/her in such a way to make the dress-up aspect of this title as appealing as its combat. Whilst initially this style may seem bland, it’s the bedrock upon which both a wide range of backgrounds and locations are built to show you a bright fantasy world, and the base upon which the games hook will begin to sink into you. Graphically, Unison League goes for a charming 2D cartoon style that’s a lighter form of Manga in many ways but has some Western comic leanings. Players in the same area at the same time are grouped automatically, effectively removing the single player aspect altogether without the player noticing. Unison League does away with this concept and focuses instead on the ideology that you meet and invite friends through playing the game itself, which manages to produce a solid sense of community and quickly builds a rosta of allies to call upon in a pinch, but the interaction with other players doesn’t stop when your friends list is full. Social RPGs have a tendency to be largely single player experiences that lean heavily on inviting friends to play from sources such as Facebook, allowing you to share the experience to a small degree with combat assists and item gifting. Developed by the studio Perfect Game, it’s an extremely streamlined game of battling, loot collection and playing dress up with your avatar. It’s one step away from being an MMORPG in many ways. Discuss your favorite titles, find a new one to play or share the game you developed.Social RPGs don’t get any more social than Unison League.
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